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Since the convention's very beginning, Geek.Kon has taken great pride in its costume contest. Whether you are just starting out in the hobby or a master costumer the Geek.Kon Masquerade is a great contest in which to participate.

 

If you have any questions regarding your eligibility for the contest or any of the rules listed below, please contact the Masquerade Director.

 

  1. Come to Geek.Kon.

  2. Sign up for the masquerade at the information table and fill out the form by 11:00 AM on Saturday.

  3. Attend the Masquerade Orientation panel and sign up for a judging and tech rehearsal time

  4. Attend your costume judging meeting and tech rehearsal.

  5. Report to the Masquerade Green Room.

  6. Get on stage and strut your stuff.

  7. Have fun!

 

Rules for Costuming at Geek.Kon

  • No costume will be allowed that exposes the wearer in an inappropriate fashion. Madison rules and laws governing indecent exposure will be followed and any violators will be ejected from the convention and subject to arrest, penalties, and fines as per city, state, and federal law. No clothing is NOT a costume.

  • No mock fighting or sparring on the convention premises.

  • No real bladed weapons may be carried on the convention premises.

  • No working projectile weapons. This includes Airsoft and Nerf guns. All bows must be unstrung.

  • All other weapon props must be checked by convention security and tagged as checked before they may be carried for the rest of the convention.

  • No props larger than 5 feet long may be carried in the halls. Your prop can temporarily expand to larger than five feet for photography purposes, but must collapse down to five feet or less.

  • Convention staff and security reserve the right to peace-bind or make safe any spikes or sharp edges they deem dangerous.

  • Purchased costumes will not be allowed to compete. Contestants must have made at least 50% of their costume. If you have questions as to what constitutes 50% of the costume, please e-mail the masquerade director or ask at the convention.

    • Another attendee may model your costume, but the craftsman must be present at the contest and judging times.

  • Entrants shall not expose themselves in violation of city, state, and federal law or be ejected from the convention and subject to arrest, fines, and penalties.

  • Any mock combat must remain on the stage and is subject to approval by the Masquerade staff at time of registration. Any entrant wishing to perform mock combat must demonstrate their performance at Masquerade orientation or tech rehearsal. Masquerade staff reserves the right to revise or adjust performances deemed unsafe.

  • Language shall be approximately PG-13 rated.

  • All parts of the presentation must remain on the stage at all times. Entrants shall not throw things into the audience. Special allowances may be made at the discretion of Masquerade staff (but have a backup if it's deemed unsafe).

  • No messy or dangerous substances on the stage. You must be able to quickly clean up your presentation. Our stage ninjas are not armed with mops, and glitter doesn't come off of anything...ever.

  • Props larger than 5 feet in length are subject to approval by masquerade staff.

  • All presentations shall be under 1 minute and 30 seconds in length.

  • There is no required minimum presentation time, but the contestant must be willing to appear on stage.

  • Entrants must complete the contest registration form in full by 11 AM on Saturday.

  • Entrants must attend their assigned costume judging meeting and tech rehearsal to be allowed on stage.

  • Any audio needed for a presentation must be submitted at time of sign-up in the form of a single-track audio CD or flash drive and are subject to approval by contest staff. Please DO NOT bring ipods or other mp3 players. No audio will be allowed after orientation or tech rehearsal. This will be strictly enforced.

  • Entrants will report to the contest green room no later than 30 minutes prior to the start of the show. Entrants who fail to check into the green room will not be allowed on stage.

  • Entrants may not leave the Green Room after 15 minutes prior to showtime. If you are not there to be lined up you will not be allowed on stage. Sorry.

 

  • No one will be allowed in the greenroom besides contestants, and masquerade staff. If you require a non-contestant to assist you with your costume, they must sign in with the masquerade staff.

  • Space is limited. We ask that you have no more than 1 helper with you in the greenroom. Anyone not assisting a contestant will be asked to leave.

  • The greenroom is a semi-secure location. Masquerade staff will be present all day, but we cannot be responsible for personal items left in the room. Plan accordingly.

  • Greenroom will open immediately following orientation. You will be able to change and leave large props in the room.

 

 

  • Contest staff will reserve the right to cap the number of entrants if they deem it necessary.  If this happens, entrance into the masquerade will be on a first come, first served basis. 

  • Costume judging and tech rehearsal time slots will be handed out on a first come, first served basis when you register for the Masquerade.

  • Following the Masquerade on Saturday night, there will be a Masquerade Reception. All are invited and encouraged to attend in order to ask questions of and give suggestions to the Masquerade staff and other participants in an informal setting.

  • All times will be based on the time piece of the Masquerade Director. (Don't worry, our cell phones are probably using the same satellites as yours).

 

Contestants must adhere to these division criteria. You may compete in a level higher than that for which you are qualified if you wish, but you may not compete at a lower level.

  • Youth: You are eligible to participate in the Youth division if you are under the age of 12.

    • Participants under the age of 12 may compete in other divisions if they choose.

  • Novice: You are eligible to participate in the Novice division if you meet the following criteria:

    • This is your first competition (and you are not a professional in a sewing or costuming field).

    • You have never won an award.

    • You have only won honorable mentions, judges' awards, or gag awards – no major awards (Best in Class or Best in Show) at local conventions.

  • Journeyman: You are eligible to participate in the Journeyman division if you meet the following criteria:

    • You have won a major award (Best in Class or equivalent) at the novice level at Geek.Kon or other regional conventions of similar size.

    • You have won less than three major awards at the Journeyman level at Geek.Kon or other regional conventions of similar size.

  • Master: This is an open category. Any who wish to participate at the Master level are welcome to do so. You must compete at Master level if:

    • You do not qualify for Novice or Journeyman.

    • You are a professional in a sewing or costuming field.

    • You have won major awards at Master level at other regional conventions.

    • You have won 2 or more major awards at Journeyman level at International-level competitions.

    • You have won Best in Show at Geek.Kon or other conventions of similar size.

  • Exhibition: If you do not wish your costume to be judged, you may exhibit your costume on stage without being eligible for an award. Your costume and presentation must conform to all other rules regardless of this. The masquerade is not an advertisement space and commissioned costumes are still not allowed. If you have won a major award (Best in Class or Best in Show) at the international-level for the costume you wish to enter, we request that you enter as exhibition.


 

The No Sand-Bagging Rule: The Geek.Kon Masquerade allows re-entering of award-winning costumes entered at other conventions. However, if your costume has won a major award at a convention of similar size to Geek.Kon or larger, we ask you enter the costume at the next-highest level or higher than the level at which you won the award (ie. If you have won Best in Class-Journeyman, we ask you enter that costume at Master level). If you have won Best in Class at Master level or Best in Show with that costume, we ask that you enter the Exhibition category.

 

 

  • Awards may be given out for any number of reasons to deserving costumes. Awards may include but will not be limited to:

    • Best in Show

      • Best combined workmanship and performance scores.

    • Best Master

      • Best combined workmanship and performance scores in the Master category (that did not win Best in Show).

    • Best Journeyman

      • Best combined workmanship and performance scores in the Journeyman category (that did not win Best in Show).

    • Best Novice

      • Best combined workmanship and performance scores in the Novice category (that did not win Best in Show).

    • Best Youth

      • Best combined workmanship and performance scores in the Youth category (that did not win Best in Show).

    • Best Workmanship

      • Best workmanship score (that did not win Best in Show or Best in Class)

    • Best Performance

      • Best Performance score (that did not win Best in Show or Best in Class)

    • Merit Awards

      • Given at the discretion of the Judges.

 

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